![]() ![]() The stress relief seems random when killing a target outside of a critical attack. Seeing how a few characters can attack multiple targets, it would be helpful to earn some stress relief given the chances of successfully hitting multiple enemies. Killing multiple enemies with a single attack. A -4 could be useful here since the chances of success are seemingly about 1 in 10 regadless of who you have try it.Ģ. I would suggest a few things for relieving stress while in early dungeons.ġ. I know some this may even be "as designed" but it is a frustrating hinderance to progress when so much of this game is based on the luck of RNG. Even if you remain steadfast and refuse to do depraved, pragmatic things like firing heroes with high stress levels or straight up using them as cannon fodder, the temptation to do so WILL come up as they become more and more aggravating to work with.Having put 60 blind hours into this game with minimal guidance from forums or videeos for help, I haven't reached level 3 and have had to start over multiple times due to running out of chances to even complete a level 3 dungeon with new recruits. ![]() It's chilling if your the kind that really gets invested in stories and characters. yeah, this game does everything in it's power to tempt you into throwing away your humanity. I mean, it's not like recruiting heroes to replace the dead or the ones you fired costs a dime. It stresses you out, and it makes it more tempting to stop caring about your characters and people, and it might tempt you to view them as expandable. ![]() It's aggravating, and it makes you get annoyed at your employees. This can force you to place your hero in facility you haven't upgraded that much compared to others, meaning they are more expensive and less effective, meaning you have to either upgrade those spots or waste money and time you otherwise wouldn't have if not for that quirk. ![]()
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